[VIP] CharacterClass: Character Art For Games
Create Epic Game Characters. Learn to create unique 3D character models that stand out and get noticed.
This includes various aspects of character design, such as concept art, 2D and 3D modeling, texturing, and potentially animation.
Here's a breakdown of what a "CharacterClass" course might cover:
Core Concepts:
- Character Archetypes: Understanding common character types (warrior, mage, rogue, etc.) and how they influence design.
- Backstory and Personality: Developing a character's background and personality to inform their visual design.
- Visual Development: Creating concept art, including sketches, color palettes, and mood boards, to establish the character's look.
- 3D Modeling: Building the character model in 3D software, potentially using techniques like sculpting and retopology.
- Texturing: Applying textures and materials to the 3D model to create realistic or stylized appearances.
- Animation: Potentially covering how to rig and animate the character for use in-game.
- Game Integration: Understanding how the character art is integrated into the game engine.
Skills Developed:
- Drawing and Sketching: Essential for creating concept art and visualizing ideas.
- 3D Modeling Software: Proficiency in software like Maya, 3ds Max, or ZBrush.
- Texturing Software: Familiarity with Substance Painter, Photoshop, or similar tools.
- Anatomy and Form: Understanding human (or creature) anatomy to create believable characters.
- Design Principles: Applying principles of design like composition, color theory, and silhouette to create appealing characters
Possible Course Structure:
A "CharacterClass" course could be structured around specific projects, such as designing a hero, a villain, or a creature, with each project building upon the skills learned in previous modules. It might also include feedback sessions with instructors to refine character designs and provide guidance.
All Lessons
the current list of lessons for the Character Art for Games class
Character Art For Games
Follow along with instructor JHill as you create a high quality real-time character model and believable textures then bring it to life in Unreal Engine.
- Duration: 100 Hours
- Lessons: 70
Course:
- Introduction
- Tools & Techniques
- Planning Your Project
- High Poly Modeling
- The Head
- The Real-Time Model
- Texturing
- Unreal Engine
- Hair For Games
- Polish & Presentation
- Publishing
- Q&As
- Guest Speakers
- Group Reviews
- Bonus Videos
- Livestreams
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